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Galactic Command

TITLE Galactic Command
GENRE Action
PLATFORM PC
DEVELOPER 3000AD Inc
US PUBLISHER To Be Announced
UK PUBLISHER To Be Announced
NORDIC PUBLISHER To Be Announced
ONLINE PLAY Yes

Media Screenshots: %SCREENSHOTS%

Official Fact Sheet:

Many years have passed since the Gammulans invaded the sol system in full force and all but decimated the inhabitants of the planetary systems. cites were completely devastated and entire continents wiped out.

In their wake, they left a splintered Galactic Command (GALCOM) alliance still engaged in a fierce battle with insurgents who oppose the alliance.
Stretched to the limit Galactic Command scientists developed a new space craft that is lighter, faster and more powerful than any before it. Episode One begins with this new Engstrom class carrier’s first day in a live combat engagement.

The player’s Echo fighter squadron of fighters has been assigned to the WildStar battle fleet in operations against the Insurgent uprising.
In Episode 1 and 2, as an Elite Force Pilot and leader of the Echo fighter wing assigned to IIS starstation in orbit around Titan, the player’s fighter wing is tasked with leading a series of defensive and offensive missions against the Insurgents occupying Sol territories. The player commands a different fighter in each episode.

Missions take place in space and on the surface of planets and range from basic escort and recon missions, to highly engaging and dangerous tactical strike missions

  • Native DirectX 9 graphics engine supporting SM 2.0 with various
    effects such as per-pixel lighting, texture filtering (e.g. Anisotropic),
    anti-aliasing (FSAA), environment mapping, normal maps and various
    shader based special effects (e.g. explosions, cloaking, hyperspace
    etc).
  • High definition planetary terrain rendering engine supporting very
    large surface areas. Technologies include normal maps, reflections,
    volumetric clouds, dynamic 24hr time of day effects (including realistic
    star constellations in the night sky), dynamic weather patterns
    (including snow, storms etc), many mission specific populated areas
    etc.
  • Massive space and planetary game world containing an entire galaxy
    to explore with eight star systems, approximately fifty planets and
    moons with several containing populated areas. Also supports
    seamless transition from space to planet (and moons) and vice versa;
    with hardly noticeable loading times.
  • Intuitive GUI interface. Completely mouse driven and with various
    keyboard hotkeys and support for Xbox 360 controller for Windows.
  • Large asset database including over fifty space crafts, various
    planetary vehicles, crafts, buildings etc.
  • Advanced AI engine with NPC orders system for player’s squad.
  • Advanced flight dynamics engine, complete with [optional] 3D fighter
    cockpit displays.
  • Advanced mission system with real-time adjusted variables based on
    AI which ensures that the same scenario always plays differently.
    Unprecedented replay value!
  • Multiplayer client-server engine supporting up to sixteen players.
  • Very easy to jump in and play in under ten minutes.
  • In game tutorial scenario which covers basic gameplay, navigation,
    dynamics as well as space & planetary combat tactics.
  • Four episodes which make up a complete story line. Each episode
    contains a campaign scenario with sixteen lengthy missions which
    provide several hours of game play. No two play sessions are ever the
    same, giving a very high replay value for each episode.
  • Complete orders control of player NPC fighter squad during missions.
    Ability to rearm and repair your craft at stations or other capital ships.

What do you think?

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