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DRIV3R Cheats

18 Wheeler Havoc:
Kill all ten Timmy Vermicellis in Miami. Go to the Miami armory to activate the “18 Wheeler Havoc” option.

Fugitive mode:
Kill all ten Timmy Vermicellis in Nice. Go to the Miami armory to activate the “Fugitive Mode” option. All pedestrians have weapons in this mode.

Infinite Mass:
Kill all ten Timmy Vermicellis in Istanbul. Go to the Istanbul armory to activate the “Infinite Mass” option. Tanner’s car or motorcycle can hit any other vehicle without stopping or being damaged in this mode.

Timmy Vermicellis:
In Miami, Nice and Istanbul, there are ten hidden characters named “Timmy Vermicelli”. They are equipped with a machine gun and have a striking resemblance to Tommy Vercetti in Grand Theft Auto: Vice City. They have big hands, referencing Rockstar’s portrayal of Tanner in The Driver mission in Grand Theft Auto 3. He also has swimming armbands, relating to the fact you cannot swim in Grand Theft Auto.

To kill the Timmy Vermicellis easily, use your grenade launcher then stand back and watch him explode.

Survival mode:
After the countdown to start, turn the car around and drive in the opposite direction. Go to the first road on the right and follow it. Try not to get hit by the cops, as it will slow you down. A short distance up that road is a parking garage on the right. Go inside and go all the way to the top level. Try not to have any cops follow you. You can go the very top level and just park at the corner. The cops will not go up there, and the timer just keeps ticking.

Cops gone wild:
This will work on any level. During Take A Ride mode when the cops are not after you, pull out your gun and start shooting people. Once you see a cop coming towards you on your radar, quickly put your gun away. The car will stop in the middle of the street and the two officers will get out. One of the officers will stand by the car while the other wanders off. Keep both of them in sight for about a minute (without pulling out you gun or stealing a car). One of them will start shooting at people for no reason. Sometimes both of them will shoot.

Make cops run into you:
Select Take A Ride moide. Get a cop on your tail. Get a short distance from the cop. Stop and get out of the car. Walk directly behind your car facing the cop with any gun out. If done correctly, the cop should drive at full speed at you and kill you.

Losing cops:
When running away from the cops, weave in and out of traffic and poles and trees. The cops will not be able to keep up because they will crash.

Get arrested:

In any car, if you tail a police car for too long they will arrest you.

Getting out of roadblocks:
To get out of roadblocks easier, try looking for a fence you can drive through or just cut across some grass or the pavement. If you cannot manage any of these, build up some speed and bash into one of the police cars. Hit the front or the back, otherwise you will not get anywhere. Doing this will probably cause you to flip your car over – try to steer in the correct direction to help keep your balance. When you emerge from the other side of the roadblock, you should have only one police car after you.

Drive under car:
Drive the Go-Kart in Miami and look for a moving or stationary car. Slowly run into the car with the Go-Kart. The Go-Kart will go under the car. This is useful for going past a car.

Using 18 wheeler:
You can hook and unhook your trailer from the cab during game play. If you choose the semi when starting, look near the starting point for a trailer. Back into the trailer to hook it up. To release the trailer press [Reload].

Vehicle without wheels:
Enable the “Invincibility” code. While in a car, crash as many times as possible into hard objects such as walls. This is easier if you crash the front of the car. When you have crashed enough times, the wheels will come off. If you can manage, the rear wheels can also come off. While on a bike, you can only crash the front hard and the wheel will come off.

Road kill:
Go to Take A Ride mode and choose the 18 Wheeler. Start driving fast and head onto the wrong side of the road. When you see a car coming towards you, ram it head-on. Then, get out of the vehicle and you can see that the driver of the car you rammed died on impact. Note: Try to back your truck back onto the correct side of the road because the cops will arrive to investigate the accident. If you keep driving on the wrong road they will come after you.

Destroying horns:
In Take A Ride mode, when you drive correctly sometimes an annoying person gets behind you and constantly beeps their horn. If this annoys you, you can back-up and ram your rear end into the front end of their car to destroy the horn.

Car bomb:
When outside your car, take out your gun and shoot at your car’s window or hood. After about five shots, run away from your car. After about five seconds after running from your car, it will blow up. If traffic is waiting, the people in the cars will get killed, but you will not.

SPAS-12 shotgun:
Get your felony meter filled. The cops will start carrying shotguns. Kill the cops and take their shotguns to get one. Note: In order to always start Take A Ride mode with the shotgun you obtain, go to “Quit Game” after you get one then go to “Profiles” on the main menu and select “Save Profile”.

Tanner picks his nose:
Allow the game to idle for over a minute and Tanner will pick his nose.
Glitches

Nice: Leave level boundary:

There is a hidden area where you can climb the high hills, see the back of buildings, and fall to your death underground. Go to “Take A Ride” mode in Nice. Make sure the vehicle is the boat with an arch on top of it. Start in the default river area and go straight ahead. Stop when you see a blue skip crate. Park the boat near the cliff side and get on the front. Jump onto the cliff side and you will see a building. Explore the landscape until you reach the high hills. To fall under Nice, continue straight until you see cars moving on the roads. There will be some black parts of the city. Walk directly into it and you will fall under Nice. Eventually there is floor at the bottom, and you will die.

Istanbul: Euro race car:
Start at the location near Topkapi and Sehzedabasi. Go to the first street and turn right. Go to the highway entrance, the first street, and turn right again. Go to the second to the last street, just before the railroad tracks, and stop. You will see a building and railroad cars on you right. Go in there. Go between the railroad car and the building to get to the front. Go to the fifth big open door and you will see a container on the floor. The car is behind that container.

Istanbul: Roadster car:
In the same area where Timmy Vermicelli is in the lookout building on stilts and the jump, continue down that road, to the right. Go past the crane and go left. Stop at the containers. The hidden car is in the second red container. The car is difficult to get into, but it is possible to enter it.

Istanbul: Racer GT car:
Start at the “E” in the word “West” of “West Beyoglu” on the map. It is directly across the road. Facing southwest, follow the road and take the third left (not counting the little alleyways behind the buildings). Go straight until you get to the intersection then go in the opening of the fence on the left corner. Follow along the left wall until you find the second opening in the small concrete barrier on the right. Look on along the south side of the building for a large garage door containing the secret car.

Istanbul: Timmy Vermicellis:
Pause game play and look on the map for Beyogu West. At the end of the word “West”, you will see a T-shaped alley. Go to that alley and stop at the intersection. You will hear music. Go into the back entrance of the night club through the metal doors. There is a Timmy Vermicelli inside.

Start at your hideout near Seraglio Point. Go down that road, heading away from the railroad tracks. Go to the fifth street and turn left. Go to the first street and turn right. You will see a small building on your left. Go through the door and follow it on down to find Timmy Vermicelli. Alternately, exit the game and restart the Take A Ride mode. Start at the southern-most starting point. Follow the street and take the second left. The small building will be on your left.

You can find Timmy inside your hideout near Seraglio Point. To find him, start at the most southern point on the map. You should be quite close to your hideout. Once you enter the door to your hideout, go straight and to the left and enter the door. To the left are some stairs. Follow them up to the top floor (four flights). At the top of the stairs you will see a hallway to your right. Go down the hallway and to the left. On the left wall, there is a door. Enter it to find all of your supplies. This room also has a very large rug in it. Proceed to the right side of the room, past some beaded curtains. On the left wall of this small room is a door. Enter it to find a Timmy Vermicelli.

Go to the closest bridge by the open sea on the Seraglio Point side. Stop on the bridge and take the walkway down and around to the glassy area. Timmy Vermicelli will be down there.

Pause game play and look on the map for a tan area next to the bridge on the Beyoglu side. Go to that area. Follow the road down and around to near the containers and the jump. Timmy Vermicelli is in a small lookout building on stilts to the left of the containers. Go up the steps of the lookout building and open the door to find him.

Start at the “K” in Kennedy Road on the map. Drive away or towards the left of the word. Get on the train tracks and go to where it ends. Look for a little building with a lot of glass windows. Walk up the steps and enter to find a Timmy Vermicelli.

Start at the right side of the bottom bridge near the word “Istanbul” on the map. Follow the road near the water, on the Beyglu side, until you get to a gray area shaped liked a rectangle. Look for an opening between buildings, and keep going that way. A Timmy Vermicelli will be on one of the buildings.

Start at the western-most starting point and take a left immediate after where you start. Take the next left and look on a right for an old warehouse with steps on the side. Go up the steps and you will see a Timmy Vermicelli waiting there.

Start at the “D” in “Road” of “Kennedy Road” on the map. Go north up the street under the train bridge and turn at the first right. Go straight, just slightly past the next intersection. Look on the right for a building that has a fence on the roof and a green door between two light posts. You can enter that door. Once inside, turn left and follow the hall down the stairs. At the bottom on the right is a small room where you will find a Timmy Vermicelli. He is in the northeast corner.

Look for the bridge closest to the word “Istanbul” on the map. When you are looking at the map from north to south, go to the alleys to the southern end of the brown spot at the southern end of the bridge. Go to the alley in the eastern direction to where it comes to a “T”. Directly in front of you to your left should be a brick/fence. Follow the fence to the left behind the buildings to find the Timmy Vermicellis.

Istanbul: Bridge control:
You can raise and lower the drawbridge. Go into the little buildings at either end of the bridge. Walk up to the controls and press [Action]

Istanbul: Tram ride:
Wait at a tram station for one to arrive. Walk through its door and you can ride it around the city, shooting out of the open windows if desired.

Istanbul: Get a car on a flat bed truck:
Reverse a flat bed truck into a tram stop, then get a car off the road. Drive the car onto the tram stop. Then, very carefully drive the car onto the back of the truck. Note: You cannot get out the car.

Istanbul: Explore area:
If you are on a mission in Istanbul where you have to go to a specific location (without a time or distance limit), just get in a car and drive around wherever desired.

Istanbul: Party boy music:
Go around Beyoglu West, near the little oval shape with the blue fill inside that oval. You will here some Chris Pontius Party Boy-type music.

Miami: GT-40:
Begin at Tanner’s house and look at the map. Go onto the first big bridge seen on the map. In the middle of that bridge, follow the first street to the right. Enter the garage at the end of that street to find a car that resembles a Ford GT-40.

Miami: Go-Kart:
Drive to Coral Gables and find the Biltmore Hotel, located opposite the water tower. Look in behind the bushes in the backyard to find a bunker entrance. Drive through it then climb up the stairs. Kill Timmy Vercelli then activate the switch to open the gate below. Drive into the next area and through the long tunnel. Once you exit, drive directly ahead to the Go-Kart track. You can find a Go-Kart in the pit area. Note: If it is not here, leave, then return later.

Start in Miami and proceed to the two dots from the top.(it is quickest). Go to a rectangle with a line through it. It is on the left side, and is very small. When there, follow the road going to the right. Pass the garden into the huge grass way. When you are at the end of that, turn left, down the underground road. When you exit at the end, go up the stars on the left. Have a gun ready. When you have entered and exited the room at the top, Tommy Vercelli is waiting there for you with an assault rifle. Press the lever that is flashing behind him. Go back down the stairs and get back into your car. Follow the road and turn left. Keep following it until you come out of the road. Go straight ahead and turn left at the road. Get onto the road and when you come up to the buildings, go into the pit (on the right hand side) There will be a Go-Kart sitting in pit lane. When you sit in it, another Go-Kart rounds the bend and you can race it around the track.

Miami: Shelby Cobra:
Goto the safehouse near Little Havana, the motel room. Take the short road that leads directly south in front of the safehouse. Take a left at the end and look for a small unmarked sideroad on your right. Follow this into the construction area from one of the undercover missions. Follow this road to the end where it turns right. Make a quick left and then another left when you come to the edge of the water. Look to the left in a small alley near the brick building on your left for a car that resembles a Shelby Cobra.

Miami: Boat:
Start in a boat near the word “Miami” on the map. Look for a strange shape near a diamond-shaped piece of land. Drive to it to find a huge resort boat. Note: Nothing is in it.

Miami: Dodge Island:
It is possible to reach Dodge Island by boat, but there is nothing on it.

Miami: Go-Kart track:
The Go-Kart track where you find the Go-Kart can also be used with many other vehicles. The only limitations are that the vehicle can drive on land and can fit through the tunnels to reach it. If you use the car that you started Take A Ride mode with, the timer will not start for you.

Miami: Skate park:
Go to the southern-most point in Miami. Turn around and take the first left turn. Follow the road until it ends then turn left. There should be an opening in the fence. Turn right at the end and go past some dumpsters (the kind with ramps on them). Drive on the sidewalk until you see a large gray wall. There should be two blue pieces of wood set up like a ramp. Go up the ramp. You should land in a big curved halfpipe. Go forward up a hill with benches on it. There will be a skating-pool. To your right will be a regular halfpipe.

Miami: Timmy Vermicellis:
Go to the southwest corner of the map, below Coral Gables. Find the Biltimore Hotel. To the right of the hotel is a hidden tunnel behind the brush. Go through the tunnel and up a catwalk into the Gate Control room to find a Timmy Vermicelli.

Go to the western side of Miami, in Little Havana. Near the large square-shaped block on the western side is the Orange Bowl. Enter the side of the stadium through one of the open stairwell gates. Inside the seating area, go around the stadium until you find the small room at the end at one of the two sides. A Timmy Vermicelli is inside, hiding behind a Sobe vending machine that is laying down.

Go to the safehouse near Little Havana, the motel room. Take the short road that leads directly south in front of the safehouse. Take a left at the end and look for a small unmarked side road on your right. Follow this into the construction area from one of the undercover missions. Follow the road and take the first right, then a left. Look for the Timmy Vermicelli on top of a larger house on your left.

Go to the safehouse near Little Havana, the motel room. Take the short road that leads directly south in front of the safehouse. Take a left at the end and follow the road past the on/off ramps and take a right down the road under the tram boarding platform. Follow the road all the way until it curves to the left, go straight, and follow the narrow one way road under the tram tracks. The road will curve to the left and you should see a brick building on the right side at the corner. Follow the brick building around the left side, past a bush. There will some black doors and a small alley around the left side of the building. Look in the alley garage for the Timmy Vermicelli.

Go to Tanner’s house, the safehouse near South Point Park. Go out the front door next to the garage. Go behind the house directly across the street to find a Timmy Vermicelli.

Get a boat and go to the group of huts on the water, near “Miami” on the map. Inside the hut nearest to Dodge Island is a Timmy Vermicelli.

Go to the southern-most bridge from the mainland that leads to Dodge Island. Once over the bridge, go behind the first fence immediately on your right. Look inside the first boathouse on the right side of the island for a Timmy Vermicelli.

Go to the southern-most part of the map near Coconut Grove. Look on the map for where four blocks form a perfect square. Go to the center of the square where the roads meet in a “plus”, and look for the Coconut Bank and the Aye Eye Optical. Across the street from the Optical is a building with graffiti and a large staircase on the side. Go up the staircase and check the garage doors for a Timmy Vermicelli.

Go to the safe house near Little Havana, the motel room. From the safehouse, take a left and continue straight until you see your first left. Follow this road and take the first left, under the highway. Continue down the road and watch the right side for some basketball courts. Turn right into the parking lot just past the courts and look to the right for a white building. Go around the white building to find a Timmy Vermicelli.

From the starting point near “Miami Beach”, go north and take a left at the “T” intersection. At the next “T” intersection, take a right onto the curvy road that leads northeast. Take the first road on your left, near the triangle-shaped block. Make another quick left and follow the left side of this road. A short distance on the left, look for some bushes and a dumpster next to a driveway. In the driveway on the left is the fire-escape up a hotel from a previous mission. Go up the stairs and into the building. Use the stairwell to get to the roof. On the roof, go to the opposite end with the large neon sign. Look inside the small room on this roof and call the elevator to find a Timmy Vermicelli.

Begin at the second starting point from the right (house start point.). Your car will start out facing forward. Turn to your right. There is a house. To the right of the house is a small passageway in the corner. Go through and there will be a Timmy Vermicelli. Note: To kill him easily, because he is behind a fence just take out your grenade launcher and shoot it over the fence toward the back of the fence. With good aim, Timmy will fall.

Miami: Bridge control:
You can raise and lower the drawbridge. Go into the control towers at either end of the bridge. Walk up to the controls and press [Action].

Miami: Port gate control:
You can also open and close the gates at the port in Miami. Walk up to the button that is to the left of the door and on a skinny square pole. Face the skinny pole looking in the direction of the gate and press [Action].

Miami: Ride on train tracks:
Get a motorcycle and follow the tracks above you until you find steps. You can go up the stairs and ride on the tracks. The trains are slow.

Miami: Big air with car:
Find one of the stairs that lead to the train cars above the ground. Try to get a small car that fits into the stairway or get a street bike. Drive all the way up and get on the subway track. Drive as fast as you can without falling and find a subway car to ram into and your car will fly off the tracks.

Miami: Pong arcade game:
Go to the shopping mall in Miami to find a Pong arcade game.

Nice: Forklift truck:
In Take A Ride mode, choose Nice. Go to the most south-eastern road and bear west along the drive next to the large house. Turn left into an opening which takes you into a garden. Turn right and go into the garage which contains the forklift truck.

Go to the area where you did the mission to where you put the blue container on the trailer. The large house is across the street from the entrance. There will be a house with a two car garage and a road to each side of the house. Take the road to the right and go to the first left. The garage is behind the church. The forklift is also a secret car.

Nice: Hippie Van:
In Take A Ride mode, choose Nice and drive to the top of “Cagnes Sur Mer” in the west. When you have driven up the last hill you will see a garage on your left side. Walk towards it and it will open. You will find a “hippie” van inside.

In Take A Ride Mode, select the point to the left of the map. Then, go to the castle. Go inside the castle courtyard and look around. You will see a blue garage door. The hippie van is inside.

Nice: Hot Rod:
Enter the airport and follow the runway to the left. Locate a building with three red doors. Open the door to the left to find a Hot Rod.

Nice: Timmy Vermicellis:
Go to the airport and ascend the air controller tower. It is the only big tower in the airport. Be careful and be ready to shoot when you reach the top. He is located there.

From the western-most starting point, do a 180 degree turn and look for a driveway on the right side of the road just before the underpass. Go up the drive and towards the right is an open building with a fence around it. Look inside along the upper catwalk for a Timmy Vermicelli.

Use the second starting point from the left side of the map. Follow the road straight north. When it becomes very curvy, listen for a bell. Look on the right side of the road for an opening in the fence. When you find the building where the bell is sounding, check the side for a Timmy Vermicelli.

Go to the southwest corner of the large gray “U”-shaped area on the map, near the road that runs along the beach. Follow the beach road towards the east, near the gray area, and look for arches and a staircase up the cliff side. Follow the staircase up to the top and into a large grassy area overlooking the water. Look in the gazebo to the north for a Timmy Vermicelli.

Go to your hideout in the Villefranche-Sur-Mer area and to the road above the hideout. Go past the shortcut tunnel and past the other short tunnel. Just past the second right turn you will see two trees next to a large rock. Go between both trees and over the large rock and you will reach an area with a jump directly in front of you. A Timmy Vermicelli is in the pit below the jump. Alternately, restart the Take A Ride and choose the Villefranche-Sur-Mer area, or the fourth circle. When you begin, turn around and go to the two trees with the large rock. You can also take the second right and go to the traffic light, then turn right. Go to the traffic light again and go right. Follow the bend and there will be a tunnel on your right.

Go to the harbor area where in a mission you put a blue container on the trailer and hooked the semi up to the trailer. The harbor looks like a piece of land that is surrounded by water on the map. Look for a shack in the corner. A Timmy is hiding in a crate in the far corner next to the little shack. If you cannot remember where that area is located, look for the land that sticks out furthest to the sea on your map, or restart a Take A Ride and choose the circle at the furthest right. That is the Villefranche-Sur-Mer area. When you start, turn around and follow that road. Take four left turns, then past three right turns. Look for a fence on the left past the third right turn. The road to the entrance is near the end of that fence. Note: The Timmy is crouching, so you may not see him until you walk up to that corner.

Go to the lighthouse near the area in the mission where you had to drop off the trailer. The lighthouse is near that area. A Timmy Vermicelli will be at the top of the lighthouse. If you cannot remember where that area is located, pause game play and look on the map for a large gray area. It will be between Baies Des Anges and Mont Boron. The lighthouse is near that large gray area on the map.

Start with a boat at the far right point. Make a hard left, (almost a U-turn) and enter the cave. A Timmy Vermicelli is on the left side.

Starting with a boat in the western-most starting point, go straight up the river. Once you get to the large rightward bend in the river, look out for a boulder on your left. A Timmy Vermicelli is behind it.

From the starting point second from left, go towards the beach and make a left. Continue until you see a ramp with a gate and trash cans in the way, parallel to the street. Go up the ramp and continue across rooftops until you fall through wood planks. A Timmy Vermicelli will be waiting there.

Nice: Ramps:
In Take A Ride mode, go to the airport on the map. You will find about five different ramps at the back of the airport near the water. To the west of the airport is a small river. On the other side of that river is a huge ramp that you can use to jump over the river to the airport.

Nice: Stuntman arcade game:
Go to the shopping mall in Nice to find a Stuntman arcade machine.

Nice: Boats:
Go to the word “Rade de Villefranche-sur-mer” on your map. Then, go to a pier that is shaped like a finger. Go to almost the end of that pier and there will be a path on your right. Follow it to find about twenty boats.

The Chase mission:
In Istanbul’s The Chase mission, there is no easy way to describe how to drive after Calita other than saying that there is no reason to run into her when she is in the car, because her mass is much greater. After you chase her to the bridge, the intermission sequence shows her jumping the drawbridge. Go over to the bridge control room on the left. Go up to the yellow box and press L. The bridge will be lowered. Get back in your car and chase her while she is on the run. She will run into a motorcycle place. After the intermission sequence of her hopping on a bike, chase her on the bike. Applying the brake to turn with the bike is needed very rarely. Try releasing the gas rather than braking most of the time. Try to catch up to her, then bump her with your bike to complete the mission.

Dodge Island mission:
As soon as the level begins, get in the car and go to the nearest vehicle, or you can simply drive to the edge and slowly drive off it and land in the water. Then, climb up the ladder and follow the edge for a short distance. On your left, you will see several men with machine guns as you proceed forward. Shoot them around the corner of the wall, being careful not to fall off of the rim of the dock. If you fall in the water while trying to get back on the rim, you must go back to the ladder that you started from. Continue through the path until you get to the part where the car is located. Shoot all visible enemies then get into the car. Look at the map and drive forward to the point of the dock and get into the water. There are enemies on the dock that will fire at you. Swim as close as you can to the yacht, and go around the left side of it to the ladder leading to the dock. Once there, it will be much easier to drive to the goal or just explore the world. Note: The boat will glitch if you take it to the goal and freeze the game. If you are tailed, drive your car into the water and they will follow you. They are much more defenseless while treading water, and their passenger will automatically go down with the wreck.

Gator’s Yacht mission:
The best way to do this mission is to go to Stiltsville (the water huts) first and get the C4. The water huts are near the word “Miami” on the map. The easiest way to get the C4 out of there is to park your boat far enough away that they cannot shoot you easily, but you can still shoot them. Beware of men shooting at you from other huts. The hut with the C4 on it is the one on the farthest left-hand side. After shooting everyone in sight, swim over to the ladder and climb up. There will probably be a man waiting for you at the top. Shoot him, then go up the stairs and in the door. There will be two men waiting for you inside. Shoot them. There is health in the corner, and the yellow highlighted box on the shelf is the C4. Go into the next room. There is is a man with a girl in there. Shoot the man then get the C4 on the bed and from the table. When you exit the hut, an intermission sequence will start, showing Gator’s Yacht. Hop in the boat and go over to it. Again, park far enough away so that they cannot get a good shot at you, but you can still shoot them. They are hanging out on the back of the boat. Sometimes they are not there, but check just in case. There should a man on the left side of the boat and another on the second level in the center that you can shoot. Hop on the boat by using the ladder or by jumping from boat to boat. As soon as you get on the boat, a man on the left will appear and shoot at you. Go in the door on the first floor on the right. A man will come out and shoot at you, and another will wait by the couch. There is health on the coffee table. Go into the next room with the dining table. To the left is a table where you place the C4 and get some health. Stand by the yellow box and press [Action]. Go out the same way that you came in. Then, go on the second level of the ship inside the door. There is a man crouched down on the right, and two men on the left. After blowing them away, get the health on the checkerboard coffee table. Go up the hallway on the left and another man should come out around the corner. You do not need to go in the first room on the right. However if you need health, go into the second room. Finally, at the end of the hallway is another door. When you open the door, there will be a man directly ahead and another on the left. After shooting them go up to the yellow box and press [Action]. There is also some health here. Go out the same way you entered. There will be a man at the back of the boat shooting at you when you exit from the door. Go down stairs to the first floor in the door on the left. At the bottom of the stairs is a man waiting for you. There will also be a man to the right. There is some health directly ahead and to the left with a man guarding it. However if you go behind the stairs, there is a man guarding where the last C4 has to go. Kill him and press [Action] to place the C4. You now have thirty seconds to get off the boat. Because you put the C4s down in this order, all you need to do is go up the steps, shoot a man when you exit the door, then hop in your boat and back away from the yacht. If you do not have a boat, then swim away.

Hijack mission:
Move the truck in the road. Follow the truck until you are blocked in. Shoot off the front bumper with the M-16 then continue to shoot it towards the vehicle. As it bounces off of the truck, the truck will get back out of the way. By doing this, you do not have to go off the annoying jump around back of the building that always flips your car over. When you catch up to the truck, get alongside him and just push the front of the it toward the lamp posts. He will immediately come to a violent stop. This will give you a perfect opportunity to kill him without totaling his vehicle, and thereby ruining the mission. To find the place where the car is located, continue on the path he was taking then take a left to get to the end of the map and make a right. You will see a couple of gunman on the right in front of the entrance. Never go in the other side, placing the target in the line of fire.

Hunted mission:

Drive Dubois to the boat house. An intermission sequence showing Dubois dying and you escaping Jericho will appear. You will be trapped in a room while they blowtorch a door to get to you. The best way to get out is to get on the forklift and lift up one of the green boxes. Drive slowly in between the broken uprise against the wall. Then, climb up the ladder to the uprise. They will probably be shooting at you by this time. Jump from the uprise to the box, then to the other side. Run down that side to the ladder. Get the gun in front of the ladder. Climb down and collect the health at the bottom. Shoot the man in the boat outside of the boathouse. Then, jump in a boat and back out. However, beware of a man in another boat shooting at you with an Uzi. It is possible to get away in the boat without killing him, but if you feel the need, shoot him. Then, drive to the river you came down before getting caught with Dubois. There will be two boats with two people in each ready for you at the mouth of the river. Drive close enough so that you can shoot them, but they cannot shoot you. After killing them, drive the boat up the river. Get off the boat and go up a ramp. Get in a car without the “red” drivers on your radar seeing you — if they catch you it is difficult to kill or escape from them. Drive to the destination. Enter the “circle road” on the west side then take the first right. Drive until you see a road that goes up a hill on your right with some white stones blocking your car. Get out of your car and go up the hill. Calita’s gang have set up a road block at the top of the hill. Shoot them. Then, to get by the cars (you cannot get in or jump over them), shoot the grill of the car facing you until it explodes. You should have plenty of ammunition if you picked up the gun at the boathouse. Then, walk until you see another road that goes up a hill on your right. Walk up that hill and turn right at the top. Walk until you see a street that goes up a hill on your left. There will be another roadblock waiting for you. Shoot them. Blow up one of those cars so that you can get by. Shoot the two men that are standing in there. Then, run to the arrow. Someone will be shooting at you. However if you get to the arrow you do not have to worry about them.

Rescue Dubois mission:
In the car chase mission when you must save Dubois, instead of chasing him in your yellow car, run diagonally (up and left) until you get in front of the escaping car. The car will hit you every time you get in front of it. Note: Make sure you have enough energy for this trick. With practice and good timing, instead of the car running you down, it will knock you up on the hood. Once on top of the hood, duck down and aim for the roof with the weapon of your choice.

Retribution mission:
Use the following trick to finish part three of the mission fast and easily. Leave an extra health pack on the way to chase Gator. Do not shoot the thugs outside. Just run to the boat and chase Gator. Do not lose him or the mission ends. Chase him to the Stiltsville deck. Stop in between the two decks. Make sure that they do not see you. Shoot the two on right deck top and bottom. On the other side, shoot the three thugs; one on top and two on the bottom. If you cannot reach the thugs, stand on top of the boat. Then, go back to the docks. Stay in the boat and shoot the thugs that you left behind. When they die, go up to the docks and get your last health pack that you left in the second room. If you do not need the pack, go back anyway until you see Gator’s life meter again. This also happens if you need the health pack. Go back to Stiltsville deck. Park near the one with Gator’s boat. Stand on the boat and shoot the man on the top that is ready to shoot you. Then, park the boat by Gator’s boat. Get off. Do not go up to kill the thugs. Stand by Gator’s boat and shoot at the back engine of the Cigarette 38 Top Gun boat. Watch as Gator’s meter goes down and finish the mission.

Surveillance mission:
In Istanbul’s Surveillance mission, follow Jericho. The less the proximity meter is, the closer you are to Jericho’s car. The more full it is, the farther you are. After following him, you will be told to find another way into the meeting. Around back is a set of stairs that leads down to a door. Walk in and there should be a man facing the other direction in front of you. Pull out you silenced gun (with the long barrel) and shoot him in the head. It has to be a one shot kill or you will fail the mission. This may be difficult to do if auto-aim is on. Go up the stairs on your left. On the next flight of stairs, there will be a man at the top. Shoot him with a one shot kill. Then, go up the next flight of stairs and turn around. There will be a man standing by a balcony. Shoot him in the head quickly, because he moves from that location if you wait too long. Go up the stairs on the right. Go down the hallway. There will be an open room to your left. Inside is another man. Shoot him with one shot. Then, go down the riser in the middle of the broken floor and to the arrow. After the intermission sequence of the meeting you have to fight your way out. There will be a man in front of your right of the bat. Go out the door and there will be men on the uprise across from where you are located. They will be shooting at you, but it is a waste of time to shoot back. Run to your right and go up the stairs. A man with a shotgun will be at the top of the first flight of stairs. Shoot him and keep going. There will be a man at the doorway to the penthouse waiting for you. Before walking outside, to your right is health if needed. There are about four men with Ak-47s on the roof. After shooting them, go behind where you just came out of (the penthouse) on the roof and get some health if desired. Then, go across the roof and to the stairs. A man will come up the stairs. After shooting him, stay on the roof and shoot everyone on the lower level before you go down. There are two men that you can see. Then, go down the steps and move across this roof. Three men will be hiding behind the tanks and will come out at you. After shooting them and moving on, three more men will come up the stairs on the other side after you. Beware of the man crouched down behind the metal box. Before going down the next set of stairs, shoot the two men in the construction building across from you. Then go down the stairs and collect the health to the left. Next, go in the construction building and down the ramp on the right. As soon as you get down there, there will be four men waiting. After shooting them, another man will come out at you. After killing him, go into the next area on that level (the area in the sun). Another man will be there. After shooting him, go down the ramp on the right. When you use that ramp, you should see health directly ahead. Do not get it just yet — it is a trap. First, shoot the men in the next area of that level then shoot the men down on the sidewalk across the street from the health. Then, go on the balcony and get the health. If you need more health, go in the next area. It is in the back left corner. Along the wall in the next area is a rectangular hole. Jump down it. There are no men down here. Walk down the ramp and an intermission sequence will start. There are about six men shooting at you from behind there cars. Shoot the ones that run from the car and towards you first, then just blow up one of the cars to kill the others. The Uzi works the best. Then, get in the black truck that is there. Beware of the “red” drivers on your radar. Drive to your hotel.

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Dreams Cheats

Driver Cheats