Cheat Mode:
Hold [Left Shift] [Right Shift] and type “desertwatch” to unlock the cheat menu at the options screen.
Cavalry Charge: Destroying ZSUs:
Instead of shooting the ZSUs with an anti-tank launcher, shoot them with a sniper gun. They should blow-up. You can now “paint” the tanks so an air strike will blow them up.
Cavalry Charge: Ghostly rolling pot:
Fight your way through the Iraqis. When you are almost to the end, you will find a camp to the left of the road. Go in it and look for a pot over a fire. Bring up Bradley and shoot the pot with his pistol (near the stands). This may require a few attempts. It should roll away into the distance. If it stops, shoot it again.
Lights Out: Killing General Aziz:
When you are trying to kill general Aziz at the end, take out the “laser” and lock on so it turns red. He will run out. Take him out with a sniper, then evacuate.
When you call in an artillery strike on General Aziz’s underground bunker, an alarm will alert the town. General Aziz will then run out of the bunker. You have to shoot him before he escapes.
Connors is recommended for this trick. Have one of the others off to the side, near the exit to your extraction area. Have Connors directly in front of the doors to Aziz’s bunker, but back as far as he can be from the doors. Have your first squad member “lase” the bunker for the airstrike, then switch to Connors before the doors to the bunker open. As soon as the doors open, have Connors open up on Aziz and his two guards with either a machine gun, or have him launch a RPG/rocket into the bunker.
At the end of the mission when you have to kill General Aziz, have Jones plant a Tank Mine just at the front of the bunker doors. Plant the remaining C4s near the end of the path leading towards the bunker doors in a straight line towards the Tank Mine. Have Jones at the top, looking down at the bunker ready to detonate the C4s. Have Connors at the escape door in case if you fail to kill Aziz.
When you get to the point where you must “paint” the building General Aziz is in, have Jones or your demolition man plant an anti-tank mine directly in front of the door so that when the bodyguards come out they will be killed immediately. Then, place your remaining mine slightly farther back so that when Aziz comes out, he is also killed immediately. You can also lay a stick of C4 a few feet behind the last mine so that you can detonate it if the mine does not kill Aziz.
Lights Out: Easy tank kill:
When inside the fort (by entering the sewage), you will encounter your first tank stationed on top of the bridge. Instead of going up the steps, have Jones lay the C4 underneath the bridge. This will save both health and time.
Lights Out: Easy completion:
When at the tunnel, go to the end and with Foley. Shoot a rocket at the wall and a walkway should appear. Walk through and you will complete the level.
Patriotic Defense: Hidden RPG and light machine gun:
Switch characters to Jones, who is defending the rear. You will see a tunnel to the left. Go in it. Once the tunnel ends, keep going into the next one. When an Iraqi appears, shoot him then make a right turn. You can go either straight or left. Go to the left to find a hidden RPG and light machine gun against the wall you are facing when you come out. If you went in the correct direction, there should also be a truck at that location.
Patriotic Defense: Killing the sniper:
On your way up the stairs to the marketplace, there is a sniper behind the stairs. Well you can take him out without taking a hit. At the beginning, where the hidden tank located, is a walk-way to the left. Follow it to the end then make a left. At the end is a staircase. Go up it and you will see the sniper. Take out your knife and kill him silently to get stealth points.
Patriotic Defense: Hidden items:
Go around the place with the limousine. There should be a staircase to the left. Climb it. When you get to the Bradley there will be three artillery strikes. You have to jump off to see the tanks. Be careful aiming at them. If you are near them, you can be killed. Take Connors with you if he has any anti-tank weapons. There are more than three tanks and a lot of infantry. Then, go down the road that you were on. The infantry will be gone, but there is still one remaining. Throw a smoke grenade and plant a C-4. Run once the tank is destroyed. Go to the machine gun nest to find are RPGs and med kits.
Safe passage: Finding troop:
When you get to the car that has been blown up, walk to the wall behind it. A troop will be there.
The Invasion Of Kuwait: Easy insertion:
Instead of taking the path under the bridge, go across the bridge and hide in the building with the guns. Shoot the soldiers as they come in.
The Invasion Of Kuwait: Shortcut:
Instead of following the main road to the base, take a right after the first bridge. Follow the canyon to the bridge you have to blow up then go under it. You will encounter a BMP. Take out your LAW 88 anti-tank rocket launcher before you go under the bridge. Then, walk up the canyon until you find a slope to your right. Walk up the slope and you will find yourself back on the main road. Follow it until you find the building where Foley is held prisoner. Release him then do whatever s needed to complete the mission.
Spreading out munitions:
Do not give too much of the powerful items such as tank mines, C4, anti-tank guns, etc. to a single person. If you have this person advance and he gets taken down by a tank, your other teammates might not have the firepower needed to even get close to the downed person, let alone heal him. It is always a good idea to have each teammate equipped with at the least one high powered explosive in case you need to take something out.
Destroying helicopters:
When a Hind appears, it will hover above you and start shooting. Do not bother with the rockets; just use a sniper rifle and shoot its belly twice.
To easily take out an enemy helicopter, switch to Bradley, pull out his M-16, switch to the M-203 (grenade launcher), and shoot the helicopter. It only requires one hit.
Destroying SCUDs:
On levels such as SCUD Alley, if you have run out of rockets, C4 and grenades, due to unexpected tanks, etc., SCUDs can be destroyed with the Bradley’s grenade launcher or by machine gunning them.
Weak spots on tanks:
All tanks have very heavy front and side armor. However, the tank’s rear is lightly armored. Smaller tanks can be hit with a rocket almost anywhere and will usually explode. However, larger tanks must be attacked with an explosive from behind. If you shoot it from the front or side, chances are you will not even make a dent.
To take out the tanks with the satellite dish on top, shoot the satellite dish with a sniper rifle and the tank will explode.
Destroying tanks:
When you see a tank (for example, the one directly in front of you at the start of Scud Alley), take two people, Foley and Jones. Have Foley shoot out the gunner. The turret should then rotate a full 360 degrees as if it were checking where the shot came from. At this point, switch to Jones and run straight at the tank. It is essential that you reach the tank as soon as possible. As soon as you reach it, lay down. Foley should snipe off the advancing soldiers. As you are behind the tank, they do not hit you and instead cause damage to the tank. Plant a C4 and detonate it. Just let Jones blow up with it. Jones will be dead on the floor behind a tank (in cover, which is useful). At this point, switch to Bradley and have everyone follow him. Rush forward using the tank for cover, shooting as you run then heal Jones. This trick can be used for just about any tank, even moving ones. Just run up behind them, fire a shot at the back of them and they will stop, allowing you to plant the explosive.
To kill tanks easily, equip a mine and plant it directly in front of it. Note: You will die doing this; make sure you have another soldier ready to heal you.
Have Foley use his scope. If you see a tank that has what appears to be a satellite dish on top, scope in with Foley. Shoot the satellite dish about three to five times and the tank will explode. Note: Not all tanks have a satellite dish.
In any level, if you have to face a tank but do not have any anti-tank missiles and need to get close to it to plant C4, do the following. Take Jones and any other character. When approaching the tank, make sure you are not near anything that is high out of the ground (buildings, trees etc.). If you are not, then this decreases the chance of being hit by a shell. Once near the tank (stand directly next to it not to get hit), use Jones to plant the C4, and the other character to defend him from incoming infantry. Once the C4 is planted, follow the same path you took to go to the tank, and when far away enough, blow up the tank.
Have Jones throw a smoke grenade directly at the tank so it cannot see you. Run to it, then plant a C4 on it. Be careful not to get squashed, then throw another smoke grenade and run and detonate.
If you have no rockets or grenades remaining for a tank, have two of your men run at the tank. Make sure you take out gunner if present. Have one person stand on one side of the turret and the other person stand on the other side, so that the turret cannot turn to kill you .When the turret is stuck, have your other man to complete the mission by himself. Remember to tell the two people who are holding the turret to stay where they are or the turret will kill them. You will lose players with this tacticm but you will complete the mission.
Destroying heavy armor tanks:
Find the man with C4s and give his detonator to someone else. Keep everyone back except for the man who has the C4. Quickly run to the tank and plant the C4. When you are finished, get another troop to call him back. When he runs back, the tank should be focused on him. Change to the man with the detonator and use it. If this works, everyone should make it out alive. However, if he does not make it, you can clear the area then heal him.
You can trick the tanks by using any of your men except the demolitions man and create a diversion on the side of the tank opposite to your team. Get the man next to the tank so that he will not be harmed, then switch to the demolitions man. While the tank is looking at the other man, sneak up to it, plant a C4 explosive, and run away.
Last resort attack on tanks:
If you need to take out a tank but have no more long range rockets, it is possible to get close to it without getting hit. First, you will need to have a sniper rifle to zoom in on the top of the tank to take out the gunner, if there is one. After he is down, throw a smoke bomb in the direction of the tank. Try to get the smoke bomb in as close to it as possible. While the smoke is in the air, you can run up to the tank without being hit. The smoke will make it impossible for the tank to see you. Get directly next to the tank and plant a C4 next to it. After it is planted, throw another smoke bomb slightly further away from the tank. Make a mad dash for the smoke. If you are fast enough, you will get behind the wall of smoke and can then make your way to safety. Then, detonate the C4.
If you have C4 with a detonator, run to the tank, crouch, plant the C4, then quickly run away. When you get about 10 feet away, use the detonator to explode the C4.
Perfect explosions:
To set off the perfect detonation (for example, blowing up a tank, etc.), switch to Jones and give your detonator to Foley or another member of the team. When Jones runs in to plant the C4, you do not need him to alive in order to blow up the C4. You can heal him later. Also, if there is a minefield do not waste C4s; instead use grenades. If you hit the mines correctly, you could set off a chain reaction. Bradley and Connors typically have the most grenades. Finally, you can blow up a tank that has a satellite on it by firing two sniper shots with Foley.
Getting past tanks:
If you are out of grenades, anti-tank weapons, anti-air weapons, C4 or anything else that can destroy a tank, use the following trick to get past them. First, kill all the enemy soldiers around. Make sure the gunner of the tank is taken out. You can kill him with a sniper shot. Take only one person and have him run at the tank, With smoke bombs equipped, throw a smoke bomb before the tanks shoot at you. If all went well, you should be standing directly next to the tank, only it cannot blow you up. Next, move yourself around the tank, to make the barrel point in another area away from where your group must pass. Have the rest of your team run to cover, past the tank. Then have the Man who is standing next to the tank look at where his team is now located. Make sure they are in cover then throw a smoke bomb and run. If all goes well, you should get past the tank without dying. This technique works well in the level where you must escort Dr. Franklin to the sewers.
Getting past minefields:
When you reach a minefield you must get by, instead of throwing a grenade and possible killing all your men, simply move one of your men past the minefield. If you order a man to advance across the minefield he should make it without setting off the mines. Once he is across, then switch to that person and order all your men to follow you. They should all make it across safely without wasting a grenade or potentially killing yourself.
Tank mines:
On certain levels, tank mines can be truly annoying. Instead of getting your worst man to go out and run on the mines, throw a grenade on them and they should all explode.
AT mines:
Use the following trick if you are tired of always stepping or driving over AT mines (Cavalry Charge is good for this). First, clear out the area of Iraqi infantry and armor. Set Foley and Conners up on a hilltop, either lying down or crouching, and have Jones and Bradley move in the area where the mines are placed. Have Bradley out of harms way, away from any explosives to cover Jones. If possible, have Jones move as far as possible into the minefield. Have him set a brick of C4, then run back out the way you came. Detonate the C4 and you will have an alley that your men and M2 tank can move through. If you are out of C4, frag grenades do the same thing, but do not have as much coverage as the C4.
Last resort attack on SCUDs:
SCUDs can be blown up with the sniper rifle if they are in the launch position. Shoot the rocket a few times with it.
Charge the enemy:
The game sends an infinite amount of troops after the alarm has been set. The best way to defend yourself is to charge ahead as fast, but also as safely, as possible. In some levels you can cut down the number of men by almost fifty. If you are low on ammunition, health, etc., this is a good way to cut down on the amount of men you have to deal with. It also works sometimes if you send a man far ahead and hold him there, then do your objectives for your mission.
Once the alarm has been raised, an infinite number of enemies will start originating from certain points in the level such as barracks, campsites, or sometimes level boundary lines. The only way to stop this flow of enemies is to find the point at which they are appearing from and “secure” it. In other words, you have to kill all the enemies in the area (or building) and remain there for a minute or two to make sure no more show up. This way, you can systematically shut down the enemy’s “points of origin”, then complete the level even after the alarm has been raised.
Soldier on reserve:
When you are nervous about something coming up, for example, a tank and you do not have C4 or any missiles, instead of putting all your men on the line, put one on reserve (leave someone behind). This way, if all the other soldiers go down a health bar, there is another to heal them. In worst-case scenario, if all the others die beyond medical help, you still have one person remaining, which is better than dying altogether.
Easy stats:
If you want Foley to calm himself faster in between shots with his sniper rifle, enable the “Cheat mode” code. Select a short and easy mission (such as Safe Passage, Special Delivery, etc.). It does not matter which team you choose (U.S. Delta Force or British SAS). Do these missions repeatedly about three times. Foley should get a level increase, be promoted a rank, get a Sniper skill star, and if your accuracy is high enough, a service medal. This trick only works if Foley gets over 65% accuracy on the missions.
Change soldier color:
Blow up a soldier with a grenade and complete the level to change the color of a soldier from white to black or black to white. Note: Do this early because he will lose experience.