Prequel bonuses:
You will receive a code to unlock the following items after you complete Bionic Commando: Rearmed and the corresponding tasks:
Prototype Weapon – In Bionic Commando: Rearmed, find the floating FSA icon in Area A located behind an electrical barrier you must go back to after removing.
Purple Matrix – In Bionic Commando: Rearmed, go to Area 0. After collecting all 12 Yashichis, enter the Yashichi door and collect the “Purple Matrix” inside.
Retro Costume – Download Bionic Commando: Rearmed.
Unlock Retro costume:
To unlock the Retro costume, beat the game.
Upgrades:
Unlock the following upgrades by performing the corresponding tasks:
UPGRADE – HOW TO UNLOCK
Ammunition Upgrade 1 – Kill a grunt with a grenade.
Ammunition Upgrade 2 – Kill an enemy with a death from above.
Faster Reload 1 – Defeat a Biomech to increase reload rate of the Yelena.
Faster Reload 2 – Kill 15 grunts in the air using the kite ability to increase the reload rate of the Yelena.
Firestorm – Kill three Grunts with a bulldog shot to increase the blast radius for the bulldog.
Hip Shot – Kill 10 frunts to increase shot accuracy for tungsten.
Hollow Point – Destroy a Polycraft to increase tungsten damage.
In Your Face – Kill two grunts with a single hiker shot to increase the rate of fire on the hiker.
Light Armor – Kill a grunt in hand-to-hand combat to increase how much damage you can take.
No Clipping – Defeat the Mohole to increase ammo capacity for the SJMG.
Precision – Shoot an enemy while zoomed in with the pistol to decreases the bullet spread while zoomed-in with the tungsten.
Red Matrix – Defeat the mohole to allow red matrix doors to be opened.
Reloaded – Kill two grunts with the bulldog while swinging to decrease the bulldog reload time.
Six Shooter – Destroy the buraq. The tarantula can lock on to six targets at the same time.
Sledgehammer – Kill three grunts with the hiker while swinging to increase hiker damage.
Super Charges – Kill a grunt with a whip spin attack to increase tungsten damage.
The Bullet Hoser – Kill three biomechs in hand-to-hand combat to increase the rate of fire for the SJMG.
White Matrix – Defeat the Constructor to enable opening of White Matrix doors.
Challenges:
Complete the following challenges by performing the corresponding tasks:
CHALLENGE – HOW TO COMPLETE
Arm and Wire Action: Leap Up! – Perform a leap up.
Arm and Wire Action: First Swing – Perform a swing.
Arm and Wire Action: Hand-To-Hand – Kill a grunt in hand-to-hand combat.
Arm and Wire Action: Kick In The Back – Perform two zip kicks.
Arm and Wire Action: Reel In – Reel in three times.
Arm and Wire Action: Speed Swinger – Perform five speed swings in a row.
Arm and Wire Action: Swinger – Perform three consecutive swings in a row.
Arm and Wire Action: Train Block – Pull down the vehicle that is blocking your path.
Arm and Wire Action: Train Wreck – Pull down three train cars.
Enemy Combat: Blood Trial – Kill 10 grunts.
Enemy Combat: Headshot Bonanza – Kill 50 grunts with a headshot.
Enemy Combat: Nemesis – Kill 350 grunts.
Enemy Combat: Slayer – Kill 25 grunts.
Weapon Usage: Close up – Shoot an enemy while zoomed in.
Weapon Usage: Kaboom – Kill a grunt using a grenade.
Weapon Usage: Two Hit Wonder – Kill two guards with a one hiker shot.
Hidden message:
After completing the game and after the credits, a screen will with red morse code will appear. It translates to “CONSENT. IMPLEMENTATION OF PHASE TWO PREPARED. ACTIVATE PROJECT ALBATROSS.”.